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Outage tracker / Epic Games / Fortnite

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Vendor reports no incidentWhat Epic Games / Fortnite reports

Epic Games / Fortnite reports no incident on its status page.

As of the last successful poll, 2026-11-05 15:31 UTC.

Epic Games / Fortnite's status page

Our regional reading

This is our own reading from outside, shown beside the vendor's statement. It is not counted as a separate outage.

Checks passingchecked 1 minute ago

Our checks of Epic Games / Fortnite pass from all 10 regions we check.

As of Nov 5, 2026, 3:40 PM UTC, RealUptime's checks of Epic Games / Fortnite passed in all 10 regions that returned a reading.

Front-door and live API checks

Email me when Epic Games / Fortnite reports an incident on its status page, and again when it reports it resolved.

One email when it is reported and one when it is resolved, after you confirm the address. No account, no card.

This is Epic Games / Fortnite's own statement from its status page, with our regional reading beside it.

our check readinglive · checked Nov 5, 2026, 3:40 PM UTC
US-East842 msChecks passing
US-West1576 msChecks passing
Europe1341 msChecks passing
Asia-Pacific3972 msChecks passing
US-Central1364 msChecks passing
Canada868 msChecks passing
UK805 msChecks passing
Southeast Asia2770 msChecks passing
Australia2179 msChecks passing
South America3160 msChecks passing
their status pagetheir claim, not our reading

Epic Games / Fortnite reports: All systems operational (“All Systems Operational”)

from Epic Games / Fortnite's own status page, checked Nov 5, 2026, 3:14 PM UTC
Epic Games / Fortnite's own status page shows no incident, and our checks of Epic Games / Fortnite pass right now.

Epic Games / Fortnite's own component breakdown, as they publish it

  • DriveOperational
  • Epic Account Services - AuthenticationOperational
  • ForumsOperational
  • LoginOperational
  • LoginOperational
  • LoginOperational
  • LoginOperational
  • MatchmakingOperational
  • MatchmakingOperational
  • PlayingOperational
  • UE MarketplaceOperational
  • WebsiteOperational
  • Website/PortalOperational
  • CreatingOperational
  • Download/InstallationOperational
  • Game ServicesOperational
  • Game Services - AuthenticationOperational
  • MatchmakingOperational
  • New ApplicationsOperational
  • Pixel StreamingOperational
  • WebsiteOperational
  • WebsiteOperational
  • 1.0 - 2.0 Account MigrationOperational
  • AchievementsOperational
  • Game ServicesOperational
  • Game ServicesOperational
  • LoginOperational
  • PublishingOperational
  • Purchasing/RefundingOperational
  • Voice ChatOperational
  • Anti-cheatOperational
  • Epic WalletOperational
  • MatchmakingOperational
  • MatchmakingOperational
  • Parties, Friends, and MessagingOperational
  • Parties, Friends, and MessagingOperational
  • Payment ProcessOperational
  • Creator AnalyticsOperational
  • Custom InvitesOperational
  • Item ShopOperational
  • Stats & LeaderboardsOperational
  • Stats and LeaderboardsOperational
  • Store BrowsingOperational
  • Voice ChatOperational
  • Developer PortalOperational
  • Item ShopOperational
  • Item ShopOperational
  • Publishing ToolsOperational
  • WebsiteOperational
  • AchievementsOperational
  • Epic Text ChatOperational
  • Game ServicesOperational
  • MatchmakingOperational
  • Parties, Friends, and MessagingOperational
  • Parties, Friends, and MessagingOperational
  • FriendsOperational
  • Game DetailsOperational
  • Stats and LeaderboardsOperational
  • Voice ChatOperational
  • Item ShopOperational
  • LeaderboardsOperational
  • Fortnite CrewOperational
  • LobbiesOperational
  • SessionsOperational
  • Peer-to-Peer (P2P)Operational
  • Player Data StorageOperational
  • PresenceOperational
  • Progression SnapshotOperational
  • Epic Games Store EcommerceOperational
  • FabOperational
  • MetaHuman CreatorOperational
  • SanctionsOperational
  • QuixelOperational
  • Social OverlayOperational
  • RealityScanOperational
  • StatsOperational
  • MatchmakingOperational
  • Title StorageOperational
  • VoiceOperational

These are Epic Games / Fortnite's components, named and scored by Epic Games / Fortnite. We do not map them onto the functions we check above, because we have no way to know which of their components our checks touch. Two lists, side by side, neither one rewriting the other.

This is Epic Games / Fortnite's own claim about their service, shown separately from what we measured. We never change our own numbers based on what a vendor reports, and this reading never changes theirs. Read both.

Epic Games / Fortnite response time, by region

US-East
2.1sp95 · latest
2.5s1.3s0ms
US-East response time (p95) over the last 30 daysDaily 95th-percentile response time for US-East, scaled to a maximum of 2.5s. Days with no samples are not plotted, not shown as zero.2026-10-07 UTC: p95 899ms2026-10-08 UTC: p95 934ms2026-10-09 UTC: p95 787ms2026-10-10 UTC: p95 836ms2026-10-11 UTC: p95 779ms2026-10-12 UTC: p95 909ms2026-10-13 UTC: p95 961ms2026-10-14 UTC: p95 1.0s2026-10-15 UTC: p95 991ms2026-10-16 UTC: p95 1.1s2026-10-17 UTC: p95 1.3s2026-10-18 UTC: p95 1.6s2026-10-19 UTC: p95 1.6s2026-10-20 UTC: p95 1.7s2026-10-21 UTC: p95 1.7s2026-10-22 UTC: p95 1.5s2026-10-23 UTC: p95 1.4s2026-10-24 UTC: p95 1.5s2026-10-25 UTC: p95 1.5s2026-10-26 UTC: p95 2.2s2026-10-27 UTC: p95 1.5s2026-10-28 UTC: p95 1.2s2026-10-29 UTC: p95 1.3s2026-10-30 UTC: p95 1.3s2026-10-31 UTC: p95 1.3s2026-11-01 UTC: p95 1.6s2026-11-02 UTC: p95 2.1s2026-11-03 UTC: p95 1.7s2026-11-04 UTC: p95 1.9s2026-11-05 UTC: p95 2.1s
Oct 7Oct 21Nov 5
US-West
3.0sp95 · latest
5s2.5s0ms
US-West response time (p95) over the last 30 daysDaily 95th-percentile response time for US-West, scaled to a maximum of 5s. Days with no samples are not plotted, not shown as zero.2026-10-07 UTC: p95 1.2s2026-10-08 UTC: p95 1.2s2026-10-09 UTC: p95 1.1s2026-10-10 UTC: p95 1.1s2026-10-11 UTC: p95 1.2s2026-10-12 UTC: p95 1.2s2026-10-13 UTC: p95 1.2s2026-10-14 UTC: p95 1.3s2026-10-15 UTC: p95 1.2s2026-10-16 UTC: p95 1.1s2026-10-17 UTC: p95 1.1s2026-10-18 UTC: p95 1.4s2026-10-19 UTC: p95 1.6s2026-10-20 UTC: p95 1.6s2026-10-21 UTC: p95 1.8s2026-10-22 UTC: p95 1.7s2026-10-23 UTC: p95 1.8s2026-10-24 UTC: p95 1.7s2026-10-25 UTC: p95 1.9s2026-10-26 UTC: p95 2.0s2026-10-27 UTC: p95 1.6s2026-10-28 UTC: p95 1.6s2026-10-29 UTC: p95 1.5s2026-10-30 UTC: p95 1.8s2026-10-31 UTC: p95 886ms2026-11-01 UTC: p95 911ms2026-11-02 UTC: p95 1.8s2026-11-03 UTC: p95 3.1s2026-11-04 UTC: p95 2.2s2026-11-05 UTC: p95 3.0s
Oct 7Oct 21Nov 5
Europe
1.8sp95 · latest
2s1s0ms
Europe response time (p95) over the last 30 daysDaily 95th-percentile response time for Europe, scaled to a maximum of 2s. Days with no samples are not plotted, not shown as zero.2026-10-07 UTC: p95 686ms2026-10-08 UTC: p95 900ms2026-10-09 UTC: p95 948ms2026-10-10 UTC: p95 909ms2026-10-11 UTC: p95 893ms2026-10-12 UTC: p95 1.1s2026-10-13 UTC: p95 624ms2026-10-14 UTC: p95 854ms2026-10-15 UTC: p95 802ms2026-10-16 UTC: p95 547ms2026-10-17 UTC: p95 875ms2026-10-18 UTC: p95 972ms2026-10-19 UTC: p95 1.3s2026-10-20 UTC: p95 967ms2026-10-21 UTC: p95 1.2s2026-10-22 UTC: p95 1.3s2026-10-23 UTC: p95 1.5s2026-10-24 UTC: p95 1.5s2026-10-25 UTC: p95 1.5s2026-10-26 UTC: p95 1.6s2026-10-27 UTC: p95 1.6s2026-10-28 UTC: p95 1.7s2026-10-29 UTC: p95 1.6s2026-10-30 UTC: p95 1.6s2026-10-31 UTC: p95 827ms2026-11-01 UTC: p95 716ms2026-11-02 UTC: p95 1.6s2026-11-03 UTC: p95 1.9s2026-11-04 UTC: p95 1.7s2026-11-05 UTC: p95 1.8s
Oct 7Oct 21Nov 5
Asia-Pacific
3.9sp95 · latest
5s2.5s0ms
Asia-Pacific response time (p95) over the last 30 daysDaily 95th-percentile response time for Asia-Pacific, scaled to a maximum of 5s. Days with no samples are not plotted, not shown as zero.2026-10-07 UTC: p95 1.8s2026-10-08 UTC: p95 1.7s2026-10-09 UTC: p95 1.8s2026-10-10 UTC: p95 1.7s2026-10-11 UTC: p95 1.8s2026-10-12 UTC: p95 1.6s2026-10-13 UTC: p95 1.7s2026-10-14 UTC: p95 1.6s2026-10-15 UTC: p95 1.7s2026-10-16 UTC: p95 1.7s2026-10-17 UTC: p95 2.3s2026-10-18 UTC: p95 2.6s2026-10-19 UTC: p95 2.7s2026-10-20 UTC: p95 2.8s2026-10-21 UTC: p95 2.6s2026-10-22 UTC: p95 2.6s2026-10-23 UTC: p95 3.3s2026-10-24 UTC: p95 3.0s2026-10-25 UTC: p95 3.0s2026-10-26 UTC: p95 3.3s2026-10-27 UTC: p95 2.9s2026-10-28 UTC: p95 3.0s2026-10-29 UTC: p95 2.7s2026-10-30 UTC: p95 2.8s2026-10-31 UTC: p95 3.5s2026-11-01 UTC: p95 3.5s2026-11-02 UTC: p95 3.8s2026-11-03 UTC: p95 4.2s2026-11-04 UTC: p95 4.1s2026-11-05 UTC: p95 3.9s
Oct 7Oct 21Nov 5
US-Central
1.4sp95 · latest
2.5s1.3s0ms
US-Central response time (p95) over the last 30 daysDaily 95th-percentile response time for US-Central, scaled to a maximum of 2.5s. Days with no samples are not plotted, not shown as zero.2026-10-07 UTC: p95 821ms2026-10-08 UTC: p95 802ms2026-10-09 UTC: p95 778ms2026-10-10 UTC: p95 903ms2026-10-11 UTC: p95 782ms2026-10-12 UTC: p95 828ms2026-10-13 UTC: p95 910ms2026-10-14 UTC: p95 919ms2026-10-15 UTC: p95 908ms2026-10-16 UTC: p95 905ms2026-10-17 UTC: p95 622ms2026-10-18 UTC: p95 696ms2026-10-19 UTC: p95 540ms2026-10-20 UTC: p95 555ms2026-10-21 UTC: p95 1.5s2026-10-22 UTC: p95 1.6s2026-10-23 UTC: p95 2.2s2026-10-24 UTC: p95 2.2s2026-10-25 UTC: p95 2.0s2026-10-26 UTC: p95 2.3s2026-10-27 UTC: p95 2.2s2026-10-28 UTC: p95 2.3s2026-10-29 UTC: p95 1.9s2026-10-30 UTC: p95 1.3s2026-10-31 UTC: p95 1.4s2026-11-01 UTC: p95 1.4s2026-11-02 UTC: p95 2.0s2026-11-03 UTC: p95 1.4s2026-11-04 UTC: p95 1.5s2026-11-05 UTC: p95 1.4s
Oct 7Oct 21Nov 5
Canada
1.6sp95 · latest
5s2.5s0ms
Canada response time (p95) over the last 30 daysDaily 95th-percentile response time for Canada, scaled to a maximum of 5s. Days with no samples are not plotted, not shown as zero.2026-10-07 UTC: p95 940ms2026-10-08 UTC: p95 991ms2026-10-09 UTC: p95 1.0s2026-10-10 UTC: p95 1.0s2026-10-11 UTC: p95 820ms2026-10-12 UTC: p95 767ms2026-10-13 UTC: p95 858ms2026-10-14 UTC: p95 785ms2026-10-15 UTC: p95 725ms2026-10-16 UTC: p95 868ms2026-10-17 UTC: p95 1.3s2026-10-18 UTC: p95 1.6s2026-10-19 UTC: p95 1.6s2026-10-20 UTC: p95 1.8s2026-10-21 UTC: p95 1.7s2026-10-22 UTC: p95 1.7s2026-10-23 UTC: p95 2.5s2026-10-24 UTC: p95 2.3s2026-10-25 UTC: p95 2.3s2026-10-26 UTC: p95 2.8s2026-10-27 UTC: p95 2.5s2026-10-28 UTC: p95 1.9s2026-10-29 UTC: p95 1.5s2026-10-30 UTC: p95 1.9s2026-10-31 UTC: p95 891ms2026-11-01 UTC: p95 822ms2026-11-02 UTC: p95 1.1s2026-11-03 UTC: p95 1.0s2026-11-04 UTC: p95 1.6s2026-11-05 UTC: p95 1.6s
Oct 7Oct 21Nov 5
UK
832msp95 · latest
2s1s0ms
UK response time (p95) over the last 30 daysDaily 95th-percentile response time for UK, scaled to a maximum of 2s. Days with no samples are not plotted, not shown as zero.2026-10-07 UTC: p95 819ms2026-10-08 UTC: p95 831ms2026-10-09 UTC: p95 884ms2026-10-10 UTC: p95 809ms2026-10-11 UTC: p95 805ms2026-10-12 UTC: p95 752ms2026-10-13 UTC: p95 694ms2026-10-14 UTC: p95 623ms2026-10-15 UTC: p95 673ms2026-10-16 UTC: p95 668ms2026-10-17 UTC: p95 526ms2026-10-18 UTC: p95 835ms2026-10-19 UTC: p95 814ms2026-10-20 UTC: p95 984ms2026-10-21 UTC: p95 804ms2026-10-22 UTC: p95 1.2s2026-10-23 UTC: p95 1.0s2026-10-24 UTC: p95 941ms2026-10-25 UTC: p95 952ms2026-10-26 UTC: p95 1.0s2026-10-27 UTC: p95 992ms2026-10-28 UTC: p95 1.9s2026-10-29 UTC: p95 1.7s2026-10-30 UTC: p95 1.7s2026-10-31 UTC: p95 709ms2026-11-01 UTC: p95 926ms2026-11-02 UTC: p95 820ms2026-11-03 UTC: p95 800ms2026-11-04 UTC: p95 737ms2026-11-05 UTC: p95 832ms
Oct 7Oct 21Nov 5
Southeast Asia
2.9sp95 · latest
5s2.5s0ms
Southeast Asia response time (p95) over the last 30 daysDaily 95th-percentile response time for Southeast Asia, scaled to a maximum of 5s. Days with no samples are not plotted, not shown as zero.2026-10-07 UTC: p95 2.4s2026-10-08 UTC: p95 2.6s2026-10-09 UTC: p95 2.3s2026-10-10 UTC: p95 2.4s2026-10-11 UTC: p95 2.4s2026-10-12 UTC: p95 2.3s2026-10-13 UTC: p95 2.2s2026-10-14 UTC: p95 2.4s2026-10-15 UTC: p95 1.9s2026-10-16 UTC: p95 2.4s2026-10-17 UTC: p95 3.6s2026-10-18 UTC: p95 3.8s2026-10-19 UTC: p95 3.6s2026-10-20 UTC: p95 3.9s2026-10-21 UTC: p95 3.6s2026-10-22 UTC: p95 3.8s2026-10-23 UTC: p95 3.6s2026-10-24 UTC: p95 3.3s2026-10-25 UTC: p95 3.4s2026-10-26 UTC: p95 3.7s2026-10-27 UTC: p95 3.0s2026-10-28 UTC: p95 3.2s2026-10-29 UTC: p95 3.3s2026-10-30 UTC: p95 3.8s2026-10-31 UTC: p95 3.4s2026-11-01 UTC: p95 3.4s2026-11-02 UTC: p95 2.9s2026-11-03 UTC: p95 2.9s2026-11-04 UTC: p95 3.0s2026-11-05 UTC: p95 2.9s
Oct 7Oct 21Nov 5
Australia
3.2sp95 · latest
5s2.5s0ms
Australia response time (p95) over the last 30 daysDaily 95th-percentile response time for Australia, scaled to a maximum of 5s. Days with no samples are not plotted, not shown as zero.2026-10-07 UTC: p95 2.0s2026-10-08 UTC: p95 2.1s2026-10-09 UTC: p95 2.0s2026-10-10 UTC: p95 2.0s2026-10-11 UTC: p95 1.9s2026-10-12 UTC: p95 1.9s2026-10-13 UTC: p95 2.2s2026-10-14 UTC: p95 2.4s2026-10-15 UTC: p95 2.2s2026-10-16 UTC: p95 2.4s2026-10-17 UTC: p95 2.7s2026-10-18 UTC: p95 2.8s2026-10-19 UTC: p95 2.6s2026-10-20 UTC: p95 3.8s2026-10-21 UTC: p95 3.0s2026-10-22 UTC: p95 1.9s2026-10-23 UTC: p95 1.8s2026-10-24 UTC: p95 1.9s2026-10-25 UTC: p95 3.0s2026-10-26 UTC: p95 2.5s2026-10-27 UTC: p95 2.8s2026-10-28 UTC: p95 2.4s2026-10-29 UTC: p95 2.6s2026-10-30 UTC: p95 2.8s2026-10-31 UTC: p95 2.7s2026-11-01 UTC: p95 2.8s2026-11-02 UTC: p95 3.9s2026-11-03 UTC: p95 3.9s2026-11-04 UTC: p95 3.9s2026-11-05 UTC: p95 3.2s
Oct 7Oct 21Nov 5
South America
3.3sp95 · latest
10s5s0ms
South America response time (p95) over the last 30 daysDaily 95th-percentile response time for South America, scaled to a maximum of 10s. Days with no samples are not plotted, not shown as zero.2026-10-07 UTC: p95 2.0s2026-10-08 UTC: p95 2.0s2026-10-09 UTC: p95 1.9s2026-10-10 UTC: p95 1.8s2026-10-11 UTC: p95 1.8s2026-10-12 UTC: p95 1.8s2026-10-13 UTC: p95 1.9s2026-10-14 UTC: p95 2.0s2026-10-15 UTC: p95 1.6s2026-10-16 UTC: p95 1.6s2026-10-17 UTC: p95 2.5s2026-10-18 UTC: p95 3.3s2026-10-19 UTC: p95 3.0s2026-10-20 UTC: p95 3.0s2026-10-21 UTC: p95 2.7s2026-10-22 UTC: p95 2.9s2026-10-23 UTC: p95 8.3s2026-10-24 UTC: p95 2.9s2026-10-25 UTC: p95 3.2s2026-10-26 UTC: p95 3.1s2026-10-27 UTC: p95 3.1s2026-10-28 UTC: p95 3.1s2026-10-29 UTC: p95 3.3s2026-10-30 UTC: p95 3.0s2026-10-31 UTC: p95 1.6s2026-11-01 UTC: p95 1.6s2026-11-02 UTC: p95 3.5s2026-11-03 UTC: p95 4.6s2026-11-04 UTC: p95 4.6s2026-11-05 UTC: p95 3.3s
Oct 7Oct 21Nov 5

Check your own site while you wait on Epic Games / Fortnite

Watching an outage above does not tell you whether your own connection or site is also having a problem. Enter your own URL for one live check, right now, no signup. This checks the site you enter, not Epic Games / Fortnite. It cannot diagnose Epic Games / Fortnite's own systems.

What we measured, function by function

Epic Games / Fortnite answers on more than one surface, and they can fail apart. Each row is one surface, checked from the same regions. The verdict above follows the auth row, because that is the surface we treat as this service's own; a failure on any other row is a partial outage, not a full one.

  • WebUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
  • AuthprimaryUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
  • Fortnite contentUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
  • Fortnite service statusUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
  • LauncherUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
  • Store catalogUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
What are you seeing? (optional)

No account needed, and we never store your IP address. Reports are counted separately from our own measurements and are always shown as unverified.

What our checks show, and what people reported

  • North America
    Checks passingUS-East, US-West, US-Central, Canada
    • US-East
      Checks passinglatency: 842msstatus code: 401checked: Nov 5, 2026, 3:34 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur US-East probes reach Epic Games / Fortnite normally. We do not have enough reports from US-East to say anything about what people there are seeing.
    • US-West
      Checks passinglatency: 1576msstatus code: 401checked: Nov 5, 2026, 3:37 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur US-West probes reach Epic Games / Fortnite normally. We do not have enough reports from US-West to say anything about what people there are seeing.
    • US-Central
      Checks passinglatency: 1364msstatus code: 401checked: Nov 5, 2026, 3:37 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur US-Central probes reach Epic Games / Fortnite normally. We do not have enough reports from US-Central to say anything about what people there are seeing.
    • Canada
      Checks passinglatency: 868msstatus code: 401checked: Nov 5, 2026, 3:26 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Canada probes reach Epic Games / Fortnite normally. We do not have enough reports from Canada to say anything about what people there are seeing.
  • South America
    Checks passinglatency: 3160msstatus code: 401checked: Nov 5, 2026, 3:34 PM UTC
    0 people in the last 5 minutesNot enough reports to sayOur South America probes reach Epic Games / Fortnite normally. We do not have enough reports from South America to say anything about what people there are seeing.
  • Europe
    Checks passingEurope, UK
    • Europe
      Checks passinglatency: 1341msstatus code: 401checked: Nov 5, 2026, 3:27 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Europe probes reach Epic Games / Fortnite normally. We do not have enough reports from Europe to say anything about what people there are seeing.
    • UK
      Checks passinglatency: 805msstatus code: 401checked: Nov 5, 2026, 3:40 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur UK probes reach Epic Games / Fortnite normally. We do not have enough reports from UK to say anything about what people there are seeing.
  • Asia Pacific
    Checks passingAsia-Pacific, Southeast Asia, Australia
    • Asia-Pacific
      Checks passinglatency: 3972msstatus code: 401checked: Nov 5, 2026, 3:23 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Asia-Pacific probes reach Epic Games / Fortnite normally. We do not have enough reports from Asia-Pacific to say anything about what people there are seeing.
    • Southeast Asia
      Checks passinglatency: 2770msstatus code: 401checked: Nov 5, 2026, 3:39 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Southeast Asia probes reach Epic Games / Fortnite normally. We do not have enough reports from Southeast Asia to say anything about what people there are seeing.
    • Australia
      Checks passinglatency: 2179msstatus code: 401checked: Nov 5, 2026, 3:25 PM UTC
      0 people in the last 5 minutesNot enough reports to sayOur Australia probes reach Epic Games / Fortnite normally. We do not have enough reports from Australia to say anything about what people there are seeing.

Somewhere else or not sure: 0 people in the last 5 minutes

These are unverified reports from people using Epic Games / Fortnite, counted separately from what our own probes measure. Anyone can file one, no account is needed, and the region on a report is chosen by the person filing it. We never open, extend or close an outage in our record based on report volume: only our own measurements do that. We have not received any reports for Epic Games / Fortnite yet, which is not evidence that nothing is wrong.

Recent probe events

Epic Games Store iOS Issue, 96h 54mdeclared on their status page2026-10-30
EOS Sessions and Lobbies, 57mdeclared on their status page2026-10-16
Matchmaking issues in Fortnite, 23mdeclared on their status page2026-09-17
Trader Verification outage, 41h 7mdeclared on their status page2026-09-16
Fortnite Login Issues on Xbox, 34mdeclared on their status page2026-09-16
Fortnite Login Issues on PlayStation 4 and PlayStation 5, 38mdeclared on their status page2026-08-28
Support-A-Creator Website Down, 8h 54mdeclared on their status page2026-08-27
Fab Plugin Issue, 185h 29mdeclared on their status page2026-08-19

check entries are our own probes' readings; declared entries are the vendor's. How this check works

We have been measuring Epic Games / Fortnite since August 8, 2026. We show nothing from before that date, and we never add an outage we did not observe ourselves, from any source.

Need this in writing? Generate an SLA evidence report for Epic Games / Fortnite covering any window you pick, with our check readings and Epic Games / Fortnite's own claim at the time, side by side.

Full check history for Epic Games / Fortnite: 90 days of check results by region, month-by-month uptime by our checks, and every probe event on record.

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Epic Games / Fortnite uptime by RealUptime's checksLive, from this page's own readings.
[![Epic Games / Fortnite uptime by RealUptime's checks](https://realuptime.io/outages/epic-games/badge.svg?days=30)](https://realuptime.io/outages/epic-games)
<a href="https://realuptime.io/outages/epic-games"><img src="https://realuptime.io/outages/epic-games/badge.svg?days=30" alt="Epic Games / Fortnite uptime by RealUptime's checks" height="20"></a>

Share of checks passed over 30 days; the window is printed on it. If our readings go stale it says stale, and if we have no readings it says so and shows no color. How the badge works.

To cite this page: RealUptime, "Is Epic Games / Fortnite down?", https://realuptime.io/outages/epic-games. The readings change with every check, so give the date you read them.

What we check

primaryfunctional: auth surface
https://account-public-service-prod.ol.epicgames.com/account/api/oauth/verify
secondary
https://status.epicgames.com/
secondary
https://store-site-backend-static.ak.epicgames.com/freeGamesPromotions
secondary
https://fortnitecontent-website-prod07.ol.epicgames.com/content/api/pages/fortnite-game
secondary
https://lightswitch-public-service-prod06.ol.epicgames.com/lightswitch/api/service/bulk/status?serviceId=Fortnite
secondary
https://launcher-public-service-prod06.ol.epicgames.com/launcher/api/public/assets/Windows

What our check can and cannot see

A pass means the service's servers answered with the sign-in refusal they give any request that is not signed in. It does not show that sign-in works or that anything behind the sign-in wall responds.

Host checked: account-public-service-prod.ol.epicgames.com

RealUptime is not affiliated with Epic Games / Fortnite; the name identifies what we checked, and nothing here speaks for Epic Games / Fortnite's own team. We send a single web request to Epic Games / Fortnite from 10 regions on our own schedule and time the response. We do not see inside Epic Games / Fortnite's systems, do not use an account or real transaction, and are not the same signal Epic Games / Fortnite's own team has access to. Treat this as one external data point, not a verdict. At least one endpoint we check for Epic Games / Fortnite is a real functional API call (marked “functional” above), not just a landing page, so a passing check there says an API answered, though it still does not show that every feature of the service works for you. Read the full methodology.