Is Riot Games (League of Legends / Valorant) down?
Checks passingchecked 3 minutes ago
Our checks of Riot Games (League of Legends / Valorant) pass from all 10 regions we check.
As of Nov 5, 2026, 2:48 PM UTC, RealUptime's checks of Riot Games (League of Legends / Valorant) passed in all 10 regions that returned a reading.
Our checks of Riot Games (League of Legends / Valorant) did not fail from two or more distant regions in the 89 days we have checked it (since Aug 8, 2026). This does not show Riot Games (League of Legends / Valorant) works for users.
Email me when our checks of Riot Games (League of Legends / Valorant) fail from two or more distant regions
Riot Games (League of Legends / Valorant) reports: Minor incident (“New Update Available”)
This is Riot Games (League of Legends / Valorant)'s own claim about their service, shown separately from what we measured. We never change our own numbers based on what a vendor reports, and this reading never changes theirs. Read both.
Riot Games (League of Legends / Valorant) response time, by region
Check your own site while you wait on Riot Games (League of Legends / Valorant)
Watching an outage above does not tell you whether your own connection or site is also having a problem. Enter your own URL for one live check, right now, no signup. This checks the site you enter, not Riot Games (League of Legends / Valorant). It cannot diagnose Riot Games (League of Legends / Valorant)'s own systems.
What we measured, function by function
Riot Games (League of Legends / Valorant) answers on more than one surface, and they can fail apart. Each row is one surface, checked from the same regions. The verdict above follows the auth row, because that is the surface we treat as this service's own; a failure on any other row is a partial outage, not a full one.
- WebUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
- AuthprimaryUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
- Client configUS-East: Awaiting dataUS-West: Checks passingEurope: Awaiting dataAsia-Pacific: Checks passingUS-Central: Awaiting dataCanada: Checks passingUK: Checks passingSoutheast Asia: Awaiting dataAustralia: Checks passingSouth America: Checks passing
- League dataUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
- League of LegendsUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
- VALORANTUS-East: Checks passingUS-West: Checks passingEurope: Checks passingAsia-Pacific: Checks passingUS-Central: Checks passingCanada: Checks passingUK: Checks passingSoutheast Asia: Checks passingAustralia: Checks passingSouth America: Checks passing
What our checks show, and what people reported
- North AmericaChecks passingUS-East, US-West, US-Central, Canada
- US-EastChecks passinglatency: 860msstatus code: 200checked: Nov 5, 2026, 2:44 PM UTC0 people in the last 5 minutesNot enough reports to sayOur US-East probes reach Riot Games (League of Legends / Valorant) normally. We do not have enough reports from US-East to say anything about what people there are seeing.
- US-WestChecks passinglatency: 1364msstatus code: 200checked: Nov 5, 2026, 2:41 PM UTC0 people in the last 5 minutesNot enough reports to sayOur US-West probes reach Riot Games (League of Legends / Valorant) normally. We do not have enough reports from US-West to say anything about what people there are seeing.
- US-CentralChecks passinglatency: 710msstatus code: 200checked: Nov 5, 2026, 2:33 PM UTC0 people in the last 5 minutesNot enough reports to sayOur US-Central probes reach Riot Games (League of Legends / Valorant) normally. We do not have enough reports from US-Central to say anything about what people there are seeing.
- CanadaChecks passinglatency: 960msstatus code: 200checked: Nov 5, 2026, 2:33 PM UTC0 people in the last 5 minutesNot enough reports to sayOur Canada probes reach Riot Games (League of Legends / Valorant) normally. We do not have enough reports from Canada to say anything about what people there are seeing.
- South AmericaChecks passinglatency: 1404msstatus code: 200checked: Nov 5, 2026, 2:33 PM UTC0 people in the last 5 minutesNot enough reports to sayOur South America probes reach Riot Games (League of Legends / Valorant) normally. We do not have enough reports from South America to say anything about what people there are seeing.
- EuropeChecks passingEurope, UK
- EuropeChecks passinglatency: 959msstatus code: 200checked: Nov 5, 2026, 2:38 PM UTC0 people in the last 5 minutesNot enough reports to sayOur Europe probes reach Riot Games (League of Legends / Valorant) normally. We do not have enough reports from Europe to say anything about what people there are seeing.
- UKChecks passinglatency: 123msstatus code: 200checked: Nov 5, 2026, 2:48 PM UTC0 people in the last 5 minutesNot enough reports to sayOur UK probes reach Riot Games (League of Legends / Valorant) normally. We do not have enough reports from UK to say anything about what people there are seeing.
- Asia PacificChecks passingAsia-Pacific, Southeast Asia, Australia
- Asia-PacificChecks passinglatency: 873msstatus code: 200checked: Nov 5, 2026, 2:38 PM UTC0 people in the last 5 minutesNot enough reports to sayOur Asia-Pacific probes reach Riot Games (League of Legends / Valorant) normally. We do not have enough reports from Asia-Pacific to say anything about what people there are seeing.
- Southeast AsiaChecks passinglatency: 1169msstatus code: 200checked: Nov 5, 2026, 2:34 PM UTC0 people in the last 5 minutesNot enough reports to sayOur Southeast Asia probes reach Riot Games (League of Legends / Valorant) normally. We do not have enough reports from Southeast Asia to say anything about what people there are seeing.
- AustraliaChecks passinglatency: 1851msstatus code: 200checked: Nov 5, 2026, 2:35 PM UTC0 people in the last 5 minutesNot enough reports to sayOur Australia probes reach Riot Games (League of Legends / Valorant) normally. We do not have enough reports from Australia to say anything about what people there are seeing.
Somewhere else or not sure: 0 people in the last 5 minutes
These are unverified reports from people using Riot Games (League of Legends / Valorant), counted separately from what our own probes measure. Anyone can file one, no account is needed, and the region on a report is chosen by the person filing it. We never open, extend or close an outage in our record based on report volume: only our own measurements do that. We started counting reports for Riot Games (League of Legends / Valorant) on September 16, 2026.
Recent probe events
No probe events on record yet for Riot Games (League of Legends / Valorant).
check entries are our own probes' readings; declared entries are the vendor's. How this check works
We have been measuring Riot Games (League of Legends / Valorant) since August 8, 2026. We show nothing from before that date, and we never add an outage we did not observe ourselves, from any source.
Need this in writing? Generate an SLA evidence report for Riot Games (League of Legends / Valorant) covering any window you pick, with our check readings and Riot Games (League of Legends / Valorant)'s own claim at the time, side by side.
Full check history for Riot Games (League of Legends / Valorant): 90 days of check results by region, month-by-month uptime by our checks, and every probe event on record.
Put this badge in your README
To cite this page: RealUptime, "Is Riot Games (League of Legends / Valorant) down?", https://realuptime.io/outages/riot-games. The readings change with every check, so give the date you read them.
How our checks compare with Riot Games (League of Legends / Valorant)'s stated SLA
At or above your target
Our checks of Riot Games (League of Legends / Valorant) failed for none over the last 30 days, which is 100% uptime by our checks. A 99.9% target allows 43 minutes over that period.
Our checks show no gap in this period. That does not rule out one you saw.
These figures come from our own checks of one public endpoint per service. They are not the service's real uptime. This is computed from our own checks, not from Riot Games (League of Legends / Valorant)'s SLA instrumentation. Their contract is normally measured against their own systems, with their own exclusions and a claim window, so their figure and ours will differ. Use this to start the conversation and ask for their number. It is not legal advice and it is not a determination of what you are owed.
What we check
What our check can and cannot see
A pass means a public route of the service's API answered our request normally. We do not check what it returned, so it does not show that the data is right, that sign-in works or that the rest of the product works.
Host checked: auth.riotgames.com